Sorry I’ve been playing OoT ever since thesis finished and I couldn’t resist. I’ll get back to finishing commissions now.
WOW LOOK HOW PERFECT THIS IS
warrior princess zelda, off to kick some ass!
i wanted to do a redesign of zelda as a fighting princess! she’d be the protagonist of her own adventure while still filling her role as princess.
i wanted to stay true to her original princess outfits while paying some homage to her sheikah days (as well as a little gerudo influence, since i love them!)
I honestly like this more than the other Zelda redesign floating around, as this stays much truer to her original design - you can actually look at it and recognize Zelda as a character as opposed to the other, which was…well…basically Link, let’s be honest.
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
kinda went in a different direction..and it needs fixing but yeah. YEAH. almost there~
at the Greatfish Isle~